红警共和国之辉的中国单位代码

更新时间:2023-11-24 12:29:31 阅读: 评论:0

小人国故事-五笔打字法自学的方法

红警共和国之辉的中国单位代码
2023年11月24日发(作者:鱼的简笔画)建造场:

[CACNST]

Image=NACNST

UIName=Name:CACNST

Name=china Construction Yard

ConstructionYard=yes

Strength=1000

Armor=concrete

TechLevel=-1

Adjacent=2

Factory=BuildingType

UndeploysInto=CMCV

Sight=8

Owner=Confederation

Cost=3000

Points=80

Power=0

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15

MinDebris=5

DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg

ThreatPod=0 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=1470,1060,1078

AIBuildThis=yes

TogglePower=no

ProtectWithWall=yes

EligibileForAllyBuilding=yes







中国电厂:

[CAPOWR]

UIName=Name:CAPOWR

Image=NAPOWR

Name=Tesla Reactor

BuildCat=Power

Prerequisite=CACNST

Strength=750

Armor=wood

TechLevel=1

Sight=4

Adjacent=2

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=600

Points=40

Power=150

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp

MaxDebris=15

MinDebris=5

DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM

ThreatPod=0 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=450, 200, 300

TogglePower=no

Spyable=yes ; A spy can do something to this, works like captureable

DieSound=PowerPlantDie







中国兵营:

[CAHAND]

UIName=Name:CAHAND

Image=NAHAND

Name=CHINA Barracks

BuildCat=Tech

Prerequisite=POWER,CACNST

Strength=1000

Armor=steel

TechLevel=2

Adjacent=2

Sight=6

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=1000

Points=30

Power=-10

Factory=InfantryType

Crewed=yes

Capturable=true

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG

MaxDebris=8

MinDebris=4

ThreatPod=0t; This value MUST be 0 for all building addons

ExitCoord=0,0,0

NODBarracks=yes

DamageSmokeOfft=480,96,125

AIBuildThis=yes

Spyable=yes







中国矿场:

[CAREFN]

UIName=Name:CAREFN

Image=GAREFN

Name=china Ore Refinery

BuildCat=Resource

DockUnload=yes

Refinery=yes

NumberOfDocks=1

Bib=yes

NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west

Prerequisite=POWER,CACNST

Strength=1000

Adjacent=2

Armor=wood

TechLevel=1

FreeUnit=CHAR

Sight=6

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=2000

Soylent=300

Points=80

Power=-50

Storage=200

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

HalfDamage

SmokeLocation1=0,0,0

MaxDebris=8

PipScale=Tiberium

ThreatPod=0t; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=410, 100, 165

AIBuildThis=yes

TogglePower=no

RefnSmokeOfftOne=-80, -232, 372

RefnSmokeOfftTwo=-80, 232, 372

Spyable=yes











中国雷达:

[CARADR]

UIName=Name:CARADR

Name=Radar Tower

Image=GAAIRC

BuildCat=Tech

Prerequisite=CAREFN,CACNST

Strength=600

Armor=steel

Adjacent=2

TechLevel=3

Sight=5

UnitReload=yes

;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)

Helipad=yes

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

RequiredHous=Confederation

AIBaPlanningSide=0 ;gs 0 for Good, 1 for Evil

Cost=1000

Points=70

Power=-50

Factory=AircraftType

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=4

ThreatPod=0t; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=75, 270, 140

AIBuildThis=yes

NumberOfDocks=4

HasStupidGuardMode=fal

Radar=yes

Spyable=yes

SuperWeapon=ParaDropSpecial









中国战车工厂:

[CAWEAP]

UIName=Name:CAWEAP

Image=NAWEAP

Name=CHINA War Factory

BuildCat=Tech

WeaponsFactory=yes

Prerequisite=PROC,CAHAND,CACNST

Factory=UnitType

DeployTime=.044

Strength=1000

Adjacent=2

Armor=wood

TechLevel=2

Sight=4

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=2000

Points=80

Power=-25

Capturable=true

Crewed=yes

Bib=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

NaturalSmokeLocation=-12,0,370

MaxDebris=15

MinDebris=5

DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg

ThreatPod=0 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=395,750,410

AIBuildThis=yes

ExitCoord=384,96,0

Spyable=yes









中国船坞:

[CAYARD]

UIName=Name:CAYARD

Image=GAYARD

Name=china Shipyard

BuildCat=Tech

Prerequisite=PROC,POWER,CACNST

WeaponsFactory=yes

Factory=UnitType

Strength=1500

Armor=concrete

Naval=yes ;GS

WaterBound=yes ;should help AI, new with water zone

TechLevel=2

Adjacent=12

Sight=10

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=1000

Points=55

Power=-20

Powered=true

BaNormal=no

Crewed=no

Explodes=yes

Capturable=no

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG

MaxDebris=12

MinDebris=6

ThreatPod=0t; This value MUST be 0 for all building addons

;DamageParticleSystems=SparkSys,LGSparkSys

Dam

ageSmokeOfft=700,700,500

AIBuildThis=yes

UnitRepair=yes

NumberOfDocks=1

AmbientSound=_Amb_WavesLake

NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west

TargetCoordOfft=256,256,0









中国修理厂:

[CADEPT]

UIName=Name:CADEPT

Image=NADEPT

Name=CHINA Service Depot

BuildCat=Tech

Prerequisite=CAWEAP,CACNST

Strength=1200

Armor=wood

TechLevel=6

Adjacent=2

Sight=5

UnitRepair=yes

;UnitReload=yes

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=800

Points=80

Power=-20

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg

MaxDebris=15

MinDebris=5

ThreatPod=0 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=270, 580, 260

AIBuildThis=no ;gs DB is signed as removing the other one

NumberOfDocks=1

HasStupidGuardMode=fal

NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west







中国作战实验室:

[CATECH]

UIName=Name:CATECH

Image=GATECH

Name=CHINA Battle Lab

BuildCat=Tech

Prerequisite=CAWEAP,RADAR,CACNST

Strength=500

Armor=wood

TechLevel=7

Adjacent=2

Sight=6

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=2000

Points=85

Power=-100

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG

MaxDebris=10

MinDebris=5

ThreatPod=0t; This value MUST be 0 for all building addons

;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=200, 325, 200

AIBuildThis=yes

TogglePower=no

Spyable=yes

ProtectWithWall=yes





中国间谍卫星:

[CASPYSAT]

UIName=Name:GASPYSAT

Name=SpySat Uplink

Image=GASPST

BuildCat=Combat

Prerequisite=CATECH,CACNST

Strength=1000

Radar=yes

SpySat=yes

Armor=wood

TechLevel=9

Adjacent=2

Sight=5

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=0 ;gs 0 for Good, 1 for Evil

Cost=1500

Points=0

Power=-100

Powered=true

Capturable=true

Crewed=yes

;Upgrades=2 ;GEF

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG

MaxDebris=8

MinDebris=4

ThreatPod=0t; This value MUST be 0 for all building addons

;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=800, 550, 400

AIBuildThis=no ;taken out to remove usless things from AI list - DB

SpecialThreatValue=1

;IsPlug=true ;GEF







中国核电厂:

[CANRCT]

UIName=Name:NANRCT

Name=Nuclear Reactor

Image=NANRCT

BuildCat=Power

Strength=1500

Armor=concrete

TechLevel=9

Prerequisite=CATECH,CACNST

Adjacent=2

Sight=5

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=1250

Points=30

Power=2000

Crewed=yes

Capturable=true

DamageSmokeOfft=410, 100, 165

MaxDebris=15

MinDebris=5

DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM

DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

Powered=no

IsImmuneToRadiation=yes

Explodes=yes

DeathWeapon=NukePayload ; NUKE

DeathWeaponDamageModifier=0.5

Spyable=yes

BuildLimit=1









中国天气控制室:

[CAWEAT]

UIName=Name:GAWEAT

Name=Weather Controller

Image=GAWETH ;GEF we need to get this name straightened out

BuildCat=Combat

;Image=NTIRON

Prerequisite=CATECH,CACNST

TechLevel=10

Strength=1000

Powered=true

Adjacent=2

Armor=concrete

Sight=5

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=0 ;gs 0 for Good, 1 for Evil

Cost=5000

Points=30

Power=-200

Crewed=yes

Capturable=fal

RevealToAll=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

SuperWeapon=LightningStormSpecial

Nominal=yes

ThreatPod=1t; This value MUST be 0 for all building addons

AIBuildThis=yes

Spyable=yes

ChargedAnimTime=1tt;Number of minutes left at which weapon should switch to charged state

ProtectWithWall=yes

BuildLimit=1

DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM

MaxDebris=14

MinDebris=7



中国火箭碉堡:

[MSAM]

UIName=Name:MSAM

Name=SAM

Image=NASAM

BuildCat=Combat

Prerequisite=RADAR,CACNST

Strength=600

Armor=steel

TechLevel=5

Adjacent=2

Sight=8

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=1200

Points=30

Power=-30

Crewed=no

Capturable=fal

Overpowerable=true

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

Primary=RedEye3

AirRangeBonus=5

Turret=yes

TurretAnim=SAM

TurretAnimIsVoxel=true

TurretAnimZAdjust=-20

DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg

MaxDebris=15

MinDebris=5

ThreatPod=40 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOfft=96, 64, 112

IsBaDefen=yes

BaNormal=no

Powered=yes

HasStupidGuardMode=fal

WorkingSound=PowerOn

NotWorkingSound=PowerOff









中国围墙:

[CAWALL]

UIName=Name:NAWALL

Image=GAWALL

Name=CHINA Wall

BuildCat=Combat

Strength=8000

Prerequisite=CAHAND

Armor=concrete

TechLevel=1

Adjacent=8

Wall=yes

Sight=1

Selectable=no

Insignificant=yes

Nominal=yes

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=150 ; pa

-BE14-00104B62A16C}

SpeedType=Float

MovementZone=Water

ThreatPod=15t; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER

EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

TooBigToFitUnderBridge=true

Sensors=yes

SensorsSight=8

OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)

ElitePrimary=155mmE

Size=30

IsSelectableCombatant=yes









中国基地车:

[CMCV]

UIName=Name:CMCV

Name=China Construction Vehicle

Image=SMCV

Prerequisite=CAWEAP,CADEPT

Strength=1000

Category=Support

Armor=heavy

DeploysInto=CACNST

TechLevel=10

Sight=6

Speed=5

Owner=Confederation

CrateGoodie=yes

Cost=3000

Points=60

ROT=5

Crewed=yes

Crusher=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=GenSovVehicleSelect

VoiceMove=GenSovVehicleMove

VoiceAttack=GenSovVehicleAttackCommand

VoiceFeedback=

DieSound=GenVehicleDie

MoveSound=MCVMoveStart

MaxDebris=6

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

Weight=3.5

SpeedType=Amphibious

MovementZone=AmphibiousCrusher

ThreatPod=0t; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys

SpecialThreatValue=1

ZFudgeColumn=12

ZFudgeTunnel=15

Size=6

Trainable=no









多功能步兵车:

[BGGY]

UIName=Name:FV

Name=IFV

Image=FV

Prerequisite=CAWEAP

Primary=HoverMissile

Strength=300

Category=Transport

Armor=light

DeployTime=.022

TechLevel=3

Sight=8

PipScale=Pasngers

Speed=10

CrateGoodie=no

Owner=Confederation

AllowedToStartInMultiplayer=no

Cost=600

Points=20

ROT=5

Crusher=no

TooBigToFitUnderBridge=true

Turret=yes ;GEF should be no for ifv???

Pasngers=8

Gunner=yes

AirRangeBonus=4 ;GEF this should always be less than or equal to the range of the primary weapon. Otherwi targeting issues could ari

;GEF If you change TurretCount, find this line in objtype.h and change it to reflect the new number of turrets

;#define OBJTYPE_DIM_TurretMaxt15

;TurretCount=15

HasTurretTooltips=yes

TurretCount=4

WeaponCount=13









轻坦克:

[LTNK]

UIName=Name:LTNK

Name=Light Tank

Image=HTNK

Prerequisite=CAWEAP

Primary=120mm

Strength=400

Category=AFV

Armor=heavy

Turret=yes

IsTilter=yes

TargetLar=yes

TooBigToFitUnderBridge=true

TechLevel=2

Sight=8

Speed=6

CrateGoodie=no

Crusher=yes

Owner=Confederation

Cost=800

Points=25

ROT=5

IsSelectableCombatant=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=GenSovVehicleSelect

VoiceMove=GenSovVehicleMove

VoiceAttack=GenSovVehicleAttackCommand

VoiceFeedback=

DieSound=GenVehicleDie

MoveSound=RhinoTankMoveStart

Maxdebris=3

;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Destroyer

ThreatPod=40t; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys

DamageSmokeOffs

a hunt command, so he should just run towards the player











中国矿车:

[CHAR]

UIName=Name:CHAR

Name=CHINA Miner

Image=CMIN

Prerequisite=CAWEAP,PROC

Nominal=yes

ToProtect=yes

Category=Support

Strength=3000

Armor=medium

Dock=NAREFN,GAREFN,CAREFN

Harvester=yes

TechLevel=1

Sight=10

Speed=15

Owner=Russians,Confederation,Africans,Arabs

AllowedToStartInMultiplayer=no

PipScale=Tiberium

























































抖字组词-年的味道

红警共和国之辉的中国单位代码

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