
2023年11月24日发(作者:鱼的简笔画)建造场:
[CACNST]
Image=NACNST
UIName=Name:CACNST
Name=china Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=CMCV
Sight=8
Owner=Confederation
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPod=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes
中国电厂:
[CAPOWR]
UIName=Name:CAPOWR
Image=NAPOWR
Name=Tesla Reactor
BuildCat=Power
Prerequisite=CACNST
Strength=750
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPod=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=450, 200, 300
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
中国兵营:
[CAHAND]
UIName=Name:CAHAND
Image=NAHAND
Name=CHINA Barracks
BuildCat=Tech
Prerequisite=POWER,CACNST
Strength=1000
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPod=0t; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
DamageSmokeOfft=480,96,125
AIBuildThis=yes
Spyable=yes
中国矿场:
[CAREFN]
UIName=Name:CAREFN
Image=GAREFN
Name=china Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
Prerequisite=POWER,CACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=CHAR
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamage
SmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPod=0t; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefnSmokeOfftOne=-80, -232, 372
RefnSmokeOfftTwo=-80, 232, 372
Spyable=yes
中国雷达:
[CARADR]
UIName=Name:CARADR
Name=Radar Tower
Image=GAAIRC
BuildCat=Tech
Prerequisite=CAREFN,CACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
RequiredHous=Confederation
AIBaPlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPod=0t; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=fal
Radar=yes
Spyable=yes
SuperWeapon=ParaDropSpecial
中国战车工厂:
[CAWEAP]
UIName=Name:CAWEAP
Image=NAWEAP
Name=CHINA War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,CAHAND,CACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPod=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=395,750,410
AIBuildThis=yes
ExitCoord=384,96,0
Spyable=yes
中国船坞:
[CAYARD]
UIName=Name:CAYARD
Image=GAYARD
Name=china Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,CACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=true
BaNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPod=0t; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
Dam
ageSmokeOfft=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
TargetCoordOfft=256,256,0
中国修理厂:
[CADEPT]
UIName=Name:CADEPT
Image=NADEPT
Name=CHINA Service Depot
BuildCat=Tech
Prerequisite=CAWEAP,CACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
;UnitReload=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPod=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=270, 580, 260
AIBuildThis=no ;gs DB is signed as removing the other one
NumberOfDocks=1
HasStupidGuardMode=fal
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
中国作战实验室:
[CATECH]
UIName=Name:CATECH
Image=GATECH
Name=CHINA Battle Lab
BuildCat=Tech
Prerequisite=CAWEAP,RADAR,CACNST
Strength=500
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG
MaxDebris=10
MinDebris=5
ThreatPod=0t; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
中国间谍卫星:
[CASPYSAT]
UIName=Name:GASPYSAT
Name=SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=CATECH,CACNST
Strength=1000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=0
Power=-100
Powered=true
Capturable=true
Crewed=yes
;Upgrades=2 ;GEF
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPod=0t; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=800, 550, 400
AIBuildThis=no ;taken out to remove usless things from AI list - DB
SpecialThreatValue=1
;IsPlug=true ;GEF
中国核电厂:
[CANRCT]
UIName=Name:NANRCT
Name=Nuclear Reactor
Image=NANRCT
BuildCat=Power
Strength=1500
Armor=concrete
TechLevel=9
Prerequisite=CATECH,CACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1250
Points=30
Power=2000
Crewed=yes
Capturable=true
DamageSmokeOfft=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload ; NUKE
DeathWeaponDamageModifier=0.5
Spyable=yes
BuildLimit=1
中国天气控制室:
[CAWEAT]
UIName=Name:GAWEAT
Name=Weather Controller
Image=GAWETH ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=CATECH,CACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=fal
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPod=1t; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1tt;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
中国火箭碉堡:
[MSAM]
UIName=Name:MSAM
Name=SAM
Image=NASAM
BuildCat=Combat
Prerequisite=RADAR,CACNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1200
Points=30
Power=-30
Crewed=no
Capturable=fal
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=RedEye3
AirRangeBonus=5
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPod=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOfft=96, 64, 112
IsBaDefen=yes
BaNormal=no
Powered=yes
HasStupidGuardMode=fal
WorkingSound=PowerOn
NotWorkingSound=PowerOff
中国围墙:
[CAWALL]
UIName=Name:NAWALL
Image=GAWALL
Name=CHINA Wall
BuildCat=Combat
Strength=8000
Prerequisite=CAHAND
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBaPlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=150 ; pa
-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPod=15t; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes
中国基地车:
[CMCV]
UIName=Name:CMCV
Name=China Construction Vehicle
Image=SMCV
Prerequisite=CAWEAP,CADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CACNST
TechLevel=10
Sight=6
Speed=5
Owner=Confederation
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPod=0t; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
多功能步兵车:
[BGGY]
UIName=Name:FV
Name=IFV
Image=FV
Prerequisite=CAWEAP
Primary=HoverMissile
Strength=300
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Pasngers
Speed=10
CrateGoodie=no
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes ;GEF should be no for ifv???
Pasngers=8
Gunner=yes
AirRangeBonus=4 ;GEF this should always be less than or equal to the range of the primary weapon. Otherwi targeting issues could ari
;GEF If you change TurretCount, find this line in objtype.h and change it to reflect the new number of turrets
;#define OBJTYPE_DIM_TurretMaxt15
;TurretCount=15
HasTurretTooltips=yes
TurretCount=4
WeaponCount=13
轻坦克:
[LTNK]
UIName=Name:LTNK
Name=Light Tank
Image=HTNK
Prerequisite=CAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLar=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Confederation
Cost=800
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPod=40t; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffs
a hunt command, so he should just run towards the player
中国矿车:
[CHAR]
UIName=Name:CHAR
Name=CHINA Miner
Image=CMIN
Prerequisite=CAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=3000
Armor=medium
Dock=NAREFN,GAREFN,CAREFN
Harvester=yes
TechLevel=1
Sight=10
Speed=15
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium